Legendary Items are a type of item in Diablo Immortal, Diablo III, and Diablo IV that are rarer than Unique Items in Diablo II. Items of that caliber are frequently referred to as Legendary Items, or “Legendaries” (often abbreviated to “legos” or “legs”, not to be confused with leg-slot pants). They are among the most powerful and scarce items in Diablo III.
Diablo III Legendary Items first appeared in Diablo III.
Legendary Items, unlike Rare Items, can have affixes that are normally not allowed on that type of item (for example, Increased Movement Speed on Chest Armor). Many have re-rollable or non-re-rollable affixes that are specific to that item (for instance, Azurewrath damages and periodically knocks away Demon and Undead enemies in close proximity of the bearer). Normal affixes on Legendary Items roll significantly higher (and sometimes extremely high even when compared to other Legendary Items) and cost more than those on regular items of comparable levels. However, some Legendary Items are more than just glorified “Rares” with no unusual stats or affixes. Legendaries are replaced over time, gaining new names, descriptions, and properties, while older variants become Legacy.
Legendary Affixes are highlighted in orange on items, with numbers that may roll in some interval (if any) highlighted in blue. For instance (Winter Flurry):
Cold-damaged enemies have a 15-20% chance of releasing a Frost. Nova Orange affixes are always Secondary, so they do not compete with an item’s Primary attributes. Kanai’s Cube can be used to extract the majority of these affixes.
To some extent, all legendary items dropped since patch 2.0 are Account Bound. The item will be tradeable to any player who was in the same game when it was dropped for the next two hours of gameplay. After two hours of gameplay, the item will be permanently bound to the player’s account. If legendary items are enchanted, they become account bound immediately.
A Legendary item can now drop at any level equal to or higher than its minimum level, with stats corrected accordingly, as of patch 2.0. Craftable Legendary items occasionally have two recipes (normal and max-level), which must be obtained separately. All items with a minimum level of 61 or higher require Reaper of Souls access, though players can trade them to classic players if they roll an affix that lowers the level requirements.
Set Items are essentially Legendary Items that provide additional benefits for wearing multiple pieces of the same set. Set Items, on the other hand, almost never have unique affixes.
All Legendary Rings and One-Handed Weapons are Unique-Equipped, which means that a character can only equip one of each type at a time, and even if the player finds two Stone of Jordan Rings, the character can only equip one. The only exception is that a character can still equip both a pre-loot 2.0 version of an item and a post-loot 2.0 version of the same item. This limitation was implemented to prevent characters from becoming overpowered; for example, a Barbarian dual-wielding two Thunderfury Swords would deal massive Lightning Damage wherever the player went, especially if he or she was a fast-hitting character. The same rule applies to the Kanai’s Cube “Powers Collection”.
Legendary Gems and Legendary Potions, in addition to Legendary Equipment, are available in-game.
Legendaries can be obtained through drops from monsters, chests, and destructibles. They are not available in stores (with the exception of Kadala’s gambling establishment). Some can only be obtained through crafting and after locating/purchasing the corresponding jeweler or blacksmith plan. Some legendaries (typically those with a minimum level of 70) can be found only in Torment, while others can be found only in Horadric Caches, and only if the cache was obtained from a specific Act. Horadric Caches do not contain the Torment-exclusive legendaries.
When a legendary is discovered for the first time, it is unidentified. By right-clicking it, the player can identify it. If the player has a large number of unidentified legendaries, it may be faster to go to town and use the Book of Cain. The item’s stats are generated when it is spawned, not when it is identified. It can have six to seven magical properties, but rarely more.
When a character level 1-59 kills an act boss for the first time, at least one legendary item is guaranteed to drop. They can choose to “Reset Quests” once the game is completed with that character. This will once again ensure one legendary item for the first kill of each act boss. Only Malthael will drop a guaranteed legendary item once a character reaches level 60 or higher. If the player does not have Reaper of Souls, the guaranteed drop is transferred to Diablo.
Each level of Torment increases the chance of a legendary dropping by 1.15N, where N is the level of Torment. Nephalem Rifts also increase the drop rate of legendaries, stacking with other modifiers multiplicatively.
Diablo III’s pre-expansion patch also adds a bonus to the legendary drop chance for players who have not found a legendary in a while. This was designed for the unluckiest of players; without it, they might not have been able to complete their quest in a timely manner, even on lower difficulty settings. This bonus requires the player to spend time killing monsters, but it grows over time in an attempt to provide all players with at least some legendaries. When a genuine legendary item, rather than plans or material, is dropped for that player, the bonus is reset. The bonus is even reset if the player is not near it when it drops, such as when the player is selling items in town while another player in their party is out killing monsters.
Two items were dropped in the same location. It was a stroke of luck. Take note of the minimap icons.
Each Legendary item makes a distinct sound when dropped and displays a star icon on the minimap. Each item will also be highlighted with a pillar of bright light, making it difficult to miss.
Legendary items will grant one Forgotten Soul when salvaged. Each level 70 Legendary item requires two Horadric Cache materials.
Craftable Legendary items, unlike normal Legendary items, award one Reusable Parts, one Arcane Dust, and one Veiled Crystal instead of Forgotten Souls.
Example of an Ancient Legendary Lut Sock Conversion
Ancient Items are a new item tier introduced in patch 2.1.2. These are the same as level 70 Legendary items, with the exception that base attributes (damage or armor) and all affixes roll +30-33.3% higher values for both minimum and maximum possible rolls.
Any level 70 Legendary or Set item dropped from any source on Torment I difficulty or higher has a chance to be an Ancient item, with the chance increasing with higher levels of Torment (roughly 10% at Torment X). Unless otherwise stated, an item gambled from Kadala, crafted by artisans, or transmuted in the Kanai’s Cube has a 10% chance of being Ancient.
The item interface will be trimmed in bright gold to indicate that it is Ancient.
Affix stat range examples:
416-500 reaches 500-650
626-750 increases to 750-1000
981-1490 is renamed 1200-1940.
Ancient items are not a separate item tier; that is, Ancient Set items can be combined with regular Set items, and Legendary and Ancient Legendary versions of the same one-handed weapon or ring cannot be equipped.
The increased rolls of an Ancient item only affect absolute values; values expressed in percentages (such as Critical Hit Chance or increased damage dealt by skills) are not improved. Resources (such as increased maximum Arcane Power) and yards are also unaffected.
When linked in chat, Ancient items will be displayed as [Item Name], while ordinary Legendaries will be displayed as [Item Name].
The Legacy of Nightmares Set provides a significant damage and protection bonus for each Ancient item equipped, but only while no other set bonuses are active.
As of patch 2.4, an Ancient Item can be empowered using Kanai’s Cube: sacrificing a Legendary Gem of high rank grants +5 primary attribute bonus per rank to the Ancient item of the player’s choice.
Salvage now rewards 3 Forgotten Souls for each Ancient Item as of patch 2.5.
Patch 2.5.0 introduces Primal items.
Each Ancient Legendary or Set item has a much lower chance of dropping as a Primal item as of patch 2.5.0. This becomes available when any character on an account successfully completes a rank 70 Greater Rift solo. Drops are unlocked for all characters of the same type, so characters of the Normal/Seasonal and Softcore/Hardcore types must unlock them separately.
This does not count as a different quality and does not provide an additional boost to an item’s stat ranges when compared to Ancient items. Instead, all stats on the item (including variables in legendary affixes) will receive perfect values: the maximum number of Ancient stat ranges possible. A Primal item can be salvaged for 55 Primordial Ashes.
Red primary item beam marker
Perfect rolls have an effect on all affixes, including Primary, Secondary, and Legendary, giving them optimal value (whether that means the maximum or minimum value). Items do not align affixes to better fit class or build (they remain random), but they do:
They will always drop with the main stat for the character’s class (100% chance of triggering Smart Loot).
Armor items will always have the appropriate number of sockets (the maximum possible number, and guaranteed at least one, if any are available). To use Ramaladni’s Gift on a weapon, Primal weapons must roll with no sockets.
Enchanting Primal item options are also guaranteed to be optimal rolls.
A Primal item has a rich blood red ornament instead of the standard orange. Primal Legendaries are now marked by a red beam when they drop and have a red pentagram icon on the mini-map as of Patch 2.6.4. They also have a red border and an updated background on their stash icons.
100 Primordial Ashes are required to craft Primal Items.
These items were added for the most devoted players to provide a clear progression path beyond augmenting Ancient Legendary items and completing the Season Journey.
Originally, Primal items were supposed to have stat ranges even higher than Ancient items; however, this idea was abandoned in favor of perfect rolls.
Previously, salvaging Primal items yielded 15 Forgotten Souls.
Legendary Items in Diablo IV will have the same or even greater power level as Set Items.
There are sub-types such as “Sacred Legendary” and “Ancestral Legendary.”
Legendaries provide the player with buffs.
The property of a Legendary can be transferred from one item to another by first removing its “aspect” (which destroys the original item) and then transferring it. This is only possible once. The Codex of Power, on the other hand, allows players to freely select buffs for their Legendaries.
Ancestral and Sacred Legendaries are only available near the end of the game. Legendaries are not tradeable.